Battle Engine
Attacking Battle Stats
Ferocity
The ability to press the attack in combat. This helps determine the likelihood of a successful strike when attacking, and how much damage is dealt as a result.
Striking
The ability, based on physical strength and weaponry, to land physical blows in combat. This helps determine the likelihood of wounding the opponent, and how much damage is dealt as a result.
Magic
Ability to channel divine powers to enhance attacks in combat. This helps determine how much damage is dealt as the result of a successful strike.
Stamina
The ability to maintain strength throughout a battle. This helps determine how much damage is dealt as the result of a successful strike.
Agility
The ability to maneuver into striking position. This determines the likelihood of successfully engaging the opponent in combat, in order to strike.
Accuracy
The ability to target and strike an opponent from range. This determines the likelihood of successfully landing a ranged strike.
Piercing
The capacity, based on power and weaponry, of a ranged strike to inflict harm. This determines how much damage is dealt by a successful ranged strike.
Defensive Battle Stats
Valor
The ability to stand strong against enemy attacks. This determines the likelihood of the opponent’s strike landing, and helps mitigate the damage dealt.
Armor
The ability, based on natural features or protective gear, to deflect strikes. This determines the likelihood of an opponent’s attack wounding.
Spirit
Ability to resist harm using innate or divine power. This helps determine the likelihood of withstanding damage from an opponent’s attack.
Elusiveness
The ability to avoid attacks and regain the initiative. This helps determine the likelihood of avoiding engagement with an attacking opponent.
Toughness
The natural ability to withstand harm. This helps determine the likelihood of avoiding damage when struck by an attacking opponent.
Dexterity
The ability to dodge a ranged strike. This helps determine the likelihood of being struck from afar by an attacking opponent.
Deflection
The capacity, based on power or armor, to withstand a ranged strike. This determines the likelihood of avoiding damage when struck from range.
Frequently Asked Questions
How does your bracket seeding work?
In a word, imperfectly. But that’s part of the fun with these things – seed lines will always be somewhat debatable in large tournaments like this. That being said, we want to get it as correct and as fair as humanly possible. So to get a rough baseline, we totaled all the battle stats for each character, and ranked them by total stats, 1 to 48. Next, we simulated a series of round robin tournaments (everyone plays everyone else) to get a “body of work” for each character. Using those outcomes as our “regular season,” we then compared the results against the baseline rankings, moving characters up or down, each according to their record.
Can I fill out my own bracket and track results?
What additional content can subscribers expect?
MEM Bracket Contest
MEM Fantasy League
MEM Trivia
How do we contact you with ideas & feedback?
How can I collaborate with you on future games, contests and content?
Are you a fellow content creator, host, developer, coder, artist, etc? We’d love to connect with you! Find us on your favorite social platforms (links at the bottom of every page of our website), and let’s co-create. For professional opportunities and inquiries, click HERE.
Who did your artwork and design work?
How does the battle flow work?
A picture is worth a thousand words. So sayeth the wise. So click here for an overview. For a more detailed breakdown, read this.
Why isn't my favorite Tolkien character in the Tournament?
This is one of many tournaments and events that we have planned, and every field will be slightly different. Hit us up on social media and let us know who you want to see in the next tourney!